Anything Bethesda would (despite the unlikeliness of it occurring) request of me regarding this mod (such as removal, taking credit for, etc.) is completely legal and is part of the agreement I made in creating this mod.A few days ago I finish the MQ and this time I wanted to confirm one thing that I discover a couple years ago. I am not affiliated with, nor claim any rights to Morrowind, Bethesda, or any assets contained inside this plugin, even my edits. And finally, you the mod user for being nice enough to download and try this mod. The Morrowind Modding Discord, and the people in it (you guys are awesome)
Nexus, Morrowind Mod History, and Great House Fliggerty for hosting mods Wrye Mash for granting the ability to redate plugins The makers of TES Advanced Editor, TESTool, escog, tes3cmd, and TESPCD, all of which helped keep these plugins down to size The creators of NifSkope and NifSkope 2.0, a very useful community modding resource
Bethesda for Morrowind, the Construction Set, and the Official Plugins along with all the issues they brought :3 Feel free to edit and redistribute, but please credit Bethesda for their work, and me for mine. esps for the individual plugins before playing. If you wish to use one of the merged versions for UMOPP, make sure to disable the. It contains compatibility patches and merged versions for the Official Plugins.Simple file structure with all of UMOPP's main files.Pika's Misc Mods - Lots of additional stuff here, such as the non-purist changes for UMOPP.
Project Atlas - Another performance booster, highly recommended to install after MOP for a significant performance increase.Morrowind Optimization Patch - Optimizes many of the meshes in Morrowind, giving a boost to performance.Patch for Purists - Fixes many issues in the base game.Morrowind Code Patch + MCP Skunkworks Update - Fixes numerous problems with the base game's code.Tribunal (For the Merged and the Adamantium Armor compatibility versions).Siege at Firemoth: Reduces the number of Cell edits in the Firemoth Region, and increases compatibility with Rebirth by mitigating the edits to the gates in Seyda Neen.LeFemm Armor: Removes the female cuirass edits, as well as edits to Sirollus Saccus.Adamantium Armor: Removes the duplicate Adamantium Armor set references from Tribunal (Requires Tribunal).The compatibility versions of the plugins are as follows: 2.x was a step in the right direction, but 3.x plans on keeping a stricter focus on purist-friendliness. UMOPP is now much more purist-friendly: changes have been made to avoid ruining the vanilla experience (which means the more subjective edits have been removed).
Note: I've also updated the layout of the main page to clarify certain details. This way, UMOPP can focus on achieving its goals. If you are worried that all of those old plugins will be gone forever, you can find them in my Miscellaneous Mods page. Why? Because they go far beyond the scope of what UMOPP ever intended to be. Each plugin now has a better description of what it does, and all extra add-ons and "better" plugin versions have been removed. No, seriously, everything about UMOPP is much more straight-forward.